NOW Basketball Performance

Training

Four ways in.
One standard.

Pick the format that fits the athlete and the budget. What gets developed is the same either way — the difference is how many players share the floor.

01 Individual training  1-on-1 session

Individual training — 1-on-1

The whole session belongs to one athlete. We open with what's breaking down in games, build the session around it, and correct in real time instead of after the fact. Best for players who need specific problems fixed fast.

  • 1 athlete · 60 minutes
  • Plan built from the athlete's game, not a script
  • Contact for pricing
02 Small group training session

Small group training

Two to four players at a similar level. You still get coached every rep, but there's someone to guard, chase, and beat — which is where a lot of skill work finally starts holding up. Bring your own group or get matched into one.

  • 2–4 athletes · 60 minutes
  • Live 1v1 and 2v2 reps built into every session
  • Contact for pricing
03 Group training and clinics session

Group training & clinics

Larger sessions built on one theme — handling under pressure, shooting off movement, finishing through contact. Heavy on reps, ending with live play so athletes leave having used what they just learned.

  • Grouped by age and level
  • Single-theme session, live play to close
  • Contact for pricing
04 Team training session

Team training

For coaches who want skill development that fits what their team actually runs. We look at where possessions are dying, then build sessions that fix it — individually and inside your sets. Available as a season block or one-off.

  • Full roster · your gym or mine
  • Built around your offense and your problems
  • Contact for pricing

Inside the session

Sixty minutes, built around one athlete

There is no template. Each 60-minute session is tailored to the athlete's individual needs, skill level, and development goals.

Assess honestlyWhat the last game exposed, and what the athlete avoids when it counts.
Build the planThe session is shaped around that athlete, not run off a script.
Correct in real timeReps get fixed as they happen, not reviewed afterwards.
Pressure itNothing counts until it holds up against someone trying to stop it.

Development

What actually gets developed

Every session pulls from these in whatever mix that athlete needs. Nobody gets the same workout twice just because it's on a list.

Ball handlingControl with both hands, at game speed, with a defender in the way.
ShootingMechanics first, then off the catch, off movement, off the dribble.
FinishingAngles, both hands, and control through contact.
FootworkGetting downhill, stopping under control, creating space.
Decision makingReading the defense and taking what it gives, on time.
Game situationsPick-and-roll, closeouts, late clock, second and third options.
Basketball IQSpacing, timing, and understanding why a possession worked.
ConfidenceWhat's left once the rep has been done enough times to trust.

Athletes don't get run through drills to look busy. If a rep can't hold up in a game, it doesn't earn a spot in the session.